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tmf:orbat [2016/03/18 17:39]
snippers
tmf:orbat [2016/03/28 22:20]
cptnnick Information about ORBAT briefing page and vehicle callsigns
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 ==== ORBAT ==== ==== ORBAT ====
  
-This page details how you can customize ORBAT component. The ORBAT component ​deals with configuring the structure of the players'​ forces. This controls how information is displayed ​on the briefing page and with the ingame map markers as pictured below:+This page details how you can customize ​the ORBAT. The ORBAT deals with configuring the structure of the players'​ forces. This controls how information is presented ​on the briefing page and with the ingame map markers as pictured below:
  
 {{:​tmf:​orbat_briefing_page.jpg?​400}} {{:​tmf:​orbat_map_markers.jpg?​450}} {{:​tmf:​orbat_briefing_page.jpg?​400}} {{:​tmf:​orbat_map_markers.jpg?​450}}
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 The first thing to note is that data shown in the ORBAT tool is dependent on the units you have already placed. So you should always first place any units you wish to be part of the players'​ force. You also need to ensure these units are set as playable or they will not be shown here.  The first thing to note is that data shown in the ORBAT tool is dependent on the units you have already placed. So you should always first place any units you wish to be part of the players'​ force. You also need to ensure these units are set as playable or they will not be shown here. 
  
-You can also edit the markers for groups and units here, but only units that already have markers are shown here. You can also change the order in which things will be displayed by using the arrows on the right side.+You can also edit the markers for groups and units here, but only units that already have markers are shown. You can also change the order in which things will be displayed by using the arrows on the right side.
  
-To create new **virtual groups** use the new button. It will create the new virtual group as a subordinate to the group selected in the orbat page (It will only make a virtual group if its parent is a virtual group). ​ You can also use the move tool for moving groups between virtual groups. Units will always be placed alongside the group they originated from.+To create new **virtual groups** use the add button. It will create the new virtual group as a subordinate to the group selected in the orbat page (It will only make a virtual group if its parent is a virtual group). ​ You can also use the move tool for moving groups between virtual groups. Units will always be placed alongside the group they originated from
 + 
 +==== ORBAT Briefing Page ==== 
 + 
 +The ORBAT Briefing Page will display the ORBAT the player is part of and displays a small amount of information about the units that are part of it, such as their primary, secondary, and handgun weapon type.  
 + 
 +If units from an element are mounted into vehicles, it will display the vehicles units from that element are in, their total amount of slots and the amount of slots that have been taken. 
 + 
 +Normally, it will display the displayName of the respective vehicles. Because this can get confusing fast if a lot of vehicles are being mounted, empty vehicles can be given an optional callsign via the Vehicle Callsign Attribute. If this callsign has been defined, it will be displayed in place of the displayName of the vehicle. This allows for easy marking of the respective vehicles.
  • tmf/orbat.txt
  • Last modified: 2017/07/28 08:54
  • by snippers