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tmf:setting-up-first-mission [2016/03/26 11:43]
snippers [Load the mission]
tmf:setting-up-first-mission [2016/03/26 11:50]
snippers [Place objects and AI]
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 ===== Place objects and AI ====== ===== Place objects and AI ======
 +You should then setup the objectives placing any objects/AI units for your mission. In this section we will use a simple town assault on Frini as an example.
 +
 +{{:​tmf:​place_ai.jpg}}
 +
 +In the above image you can see what an example objective might look like.
 +
 +{{:​tmf:​placement_missioni.jpg}}
 +
 +We also ensure that we move the players to an appropriate starting position. You should always consider how long it will take the players to arrive at the objective.
 +
 +{{:​tmf:​tutorial_map_markers.jpg}}
 +
 +It might be worth placing some markers to help aid the players in understanding where the objectives are.
 ===== Name the mission ===== ===== Name the mission =====
 The mission name is set via Attributes -> General (from the top toolbar in the 3D editor). The mission name is set via Attributes -> General (from the top toolbar in the 3D editor).
  • tmf/setting-up-first-mission.txt
  • Last modified: 2020/05/01 21:05
  • by abexuro