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tmf:setting-up-first-mission [2016/03/26 11:43] snippers [Load the mission] |
tmf:setting-up-first-mission [2016/03/26 11:50] snippers [Place objects and AI] |
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===== Place objects and AI ====== | ===== Place objects and AI ====== | ||
+ | You should then setup the objectives placing any objects/AI units for your mission. In this section we will use a simple town assault on Frini as an example. | ||
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+ | {{:tmf:place_ai.jpg}} | ||
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+ | In the above image you can see what an example objective might look like. | ||
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+ | {{:tmf:placement_missioni.jpg}} | ||
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+ | We also ensure that we move the players to an appropriate starting position. You should always consider how long it will take the players to arrive at the objective. | ||
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+ | {{:tmf:tutorial_map_markers.jpg}} | ||
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+ | It might be worth placing some markers to help aid the players in understanding where the objectives are. | ||
===== Name the mission ===== | ===== Name the mission ===== | ||
The mission name is set via Attributes -> General (from the top toolbar in the 3D editor). | The mission name is set via Attributes -> General (from the top toolbar in the 3D editor). |