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bear-wiki-testing [2016/01/12 10:03] bearbear-wiki-testing [2025/08/03 14:23] (current) – external edit 127.0.0.1
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 +If you have questions about anything on this page, or if something is not working, contact me (Bear).
 +
 +==== Supply Crates ====
 +Supply crates are in the framework by default; they are placed next to every squad leader. The crate object type (and thus appearance) does not matter, and can be picked freely. The existing crates can also be sling-loaded by helicopter pilots.
 +
 +The crate contents are controlled by the assign gear scripts. Each crate will have a line of code in it's init box, more or less identical to this: <code c++>["crate_med",this,"blu_f"] call f_fnc_assignGear</code> 
 +The first parameter (//"crate_med"//) passes the desired gear configuration to the script, the second (//this//) references the crate object for the script and the third ("blu_f") tells the gear script which factions gear should be added to the box. In this case, the crate receives a //"crate_med"// loadout from the //"blu_f"// (NATO) faction.
 +
 +The actual contents to be added is adjusted in the gear script file of the respective faction, e.g. //f_assignGear_nato.sqf// (CTRL+F crate_med).
 +
 +**Image 1: Example crate from the framework template**
 +
 +{{::supplycrate-1.png?nolink|}}
 +
 +
 +
 +**Image 2: The crate's init code**
 +
 +{{::supplycrate-2.png?nolink|}}
 +
 +
 +
 +**Image 3: Changing crate object type**
 +
 +{{::supplycrate-3.png?nolink|}}
 +
 +
 +----
 +
 ==== Removing Vehicle Magazines ==== ==== Removing Vehicle Magazines ====
  
  • bear-wiki-testing.1452593028.txt.gz
  • Last modified: 2025/08/04 06:49
  • (external edit)