medical:equipment

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
medical:equipment [2020/05/25 02:49] – [Surgical Kit] hindsmedical:equipment [2025/08/03 14:24] (current) – external edit 127.0.0.1
Line 1: Line 1:
-====== Introduction ======+====== ACE Medical Equipment - Introduction ======
  
-{{:tactics:med_all.jpg|}}+{{:tactics:med_all.jpg?800px|}}
  
 This page contains information about all of the ACE Advanced Medical equipment. This page contains information about all of the ACE Advanced Medical equipment.
Line 11: Line 11:
 ====== Terminology ====== ====== Terminology ======
  
-   * **Medical Menu**: The ACE Medical menu. Default keybind is H. This is assumed to be the default treatment UI as ACE Interacting with individual limbs on yourself or (especially) on others is generally slow, cumbersome, and prone to making mistakes. (If you are an ACE Interaction loyalist, that's fine, and most everything you read will still apply. You'll just need to explore the interaction tree to find the specific spot to use some of the items.) +   * **Medical Menu**: The [[:medical:selfaid#appendix_aace_medical_menu_video|ACE Medical Menu]]. Default keybind is H. This is assumed to be the default treatment UI as ACE Interacting with individual limbs on yourself or (especially) on others is generally slow, cumbersome, and prone to making mistakes. (If you are an ACE Interaction loyalist, that's fine, and most everything you read will still apply. You'll just need to explore the interaction tree to find the specific spot to use some of the items.) 
-   * **Efficiency**: The number of wounds that a given bandage will treat in one application. Higher is better. When speaking generally about a bandage, this considers all wound types/sizes, not specific interactions between a bandage, the wound size, and wound type.+   * **Efficiency**: The number of wounds that a given bandage will treat in one application. When speaking generally about a bandage, this considers all wound types/sizes, not specific interactions between a bandage, wound size, and wound type. Higher is better.
    * **Reopen Score**: A number which provides some context on how long a given bandage will last before it reopens. This takes in to account the minimum and maximum reopen time as well as the reopen chance, rather than just one or the other as often seen in guides/tables. When speaking generally about a bandage, this considers all wound types/sizes. Higher is better. (See Appendix A.)    * **Reopen Score**: A number which provides some context on how long a given bandage will last before it reopens. This takes in to account the minimum and maximum reopen time as well as the reopen chance, rather than just one or the other as often seen in guides/tables. When speaking generally about a bandage, this considers all wound types/sizes. Higher is better. (See Appendix A.)
    * **Heart rate**: Generally, how often the human heart beats. Too high or too low is bad. Nominal in-game is 80 beats per minute.    * **Heart rate**: Generally, how often the human heart beats. Too high or too low is bad. Nominal in-game is 80 beats per minute.
Line 96: Line 96:
 //1-liter bags of saline, blood, and plasma, respectively.// //1-liter bags of saline, blood, and plasma, respectively.//
  
-All Fluids are applied through the Advanced Treatment tab of the Medical Menu.+All Fluids are applied through the Advanced Treatment tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use any of the IV's.
  
 Currently, all fluids in-game serve the same purpose: to increase the patient's blood volume, counteracting blood loss. It should be noted that it is currently not possible to "overfill" (i.e. beyond the nominal of 6 liters) a patient with fluids. The IV will continue to "drain," but any excess fluid is essentially destroyed rather than entering the patient's system. Currently, all fluids in-game serve the same purpose: to increase the patient's blood volume, counteracting blood loss. It should be noted that it is currently not possible to "overfill" (i.e. beyond the nominal of 6 liters) a patient with fluids. The IV will continue to "drain," but any excess fluid is essentially destroyed rather than entering the patient's system.
  
-All IV's come in three sizes: 250 milliliters, 500 milliliters, and 1 liter.+All IV's come in three sizes: 250 milliliters, 500 milliliters, and 1 liter. IV's take the same amount of time to "apply" to a patient regardless of the size of the bag, so it's more efficient to use the 1-liter bags if they're available.
  
 Blood and plasma would likely not see combat medical use in reality since they spoil when not stored under specific conditions. Instead, saline would be the most likely option. However, spoilage is not currently modeled in ACE. Blood and plasma would likely not see combat medical use in reality since they spoil when not stored under specific conditions. Instead, saline would be the most likely option. However, spoilage is not currently modeled in ACE.
Line 113: Line 113:
  
 ===== Tourniquet ===== ===== Tourniquet =====
 +
 +{{:tactics:Tourniquet.jpeg?500px|}}
 +
 +//Image source: Wikipedia.//
 +
 The tourniquet is applied in the Bandage / Fracture tab of the Medical Menu, same as bandages. You must select the desired limb to tourniquet, then click the tourniquet option to apply it. The tourniquet is applied in the Bandage / Fracture tab of the Medical Menu, same as bandages. You must select the desired limb to tourniquet, then click the tourniquet option to apply it.
  
Line 137: Line 142:
 {{:tactics:med_surgical.jpg|}} {{:tactics:med_surgical.jpg|}}
  
-The surgical kit is used in the Advanced Treatments tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use the surgical kit.+The surgical kit is used in the Advanced Treatments tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use the surgical kit. Once the process is started, all "eligible" (bandaged) wounds will be stitched in sequence as the progress bar fills.
  
 Ordinarily the surgical kit is only carried by medics. Ordinarily the surgical kit is only carried by medics.
  
 The surgical kit is used to stitch bandaged wounds, preventing them from reopening. This saves a significant amount of time and medical resources, so stitching as soon as the patient is stable should always be a priority. Wounds that are stitched will be stitched permanently, but still show in the list of wounds for a given body part. Stitched wounds are preceded by an [S]. The surgical kit is used to stitch bandaged wounds, preventing them from reopening. This saves a significant amount of time and medical resources, so stitching as soon as the patient is stable should always be a priority. Wounds that are stitched will be stitched permanently, but still show in the list of wounds for a given body part. Stitched wounds are preceded by an [S].
 +
 +The length of time required to stitch wounds depends on the number and type of wounds that have been bandaged. So, in general, more wounds means it will take longer to stitch than less wounds. However, this process can be interrupted partway through (if you need to move, for example) and resumed later. Wounds that were stitched prior to cancelling the action will be stitched, and those that hadn't been stitched yet will not.
  
 ====== Appendix A: Bandage/Wound Type/Wound Size Chart ====== ====== Appendix A: Bandage/Wound Type/Wound Size Chart ======
Line 148: Line 155:
  
 ====== Appendix B: Two-Axis Bandage Comparison ====== ====== Appendix B: Two-Axis Bandage Comparison ======
-{{:tactics:bandage_continuum.jpg|}}+{{:medical:bandage_continuum2.jpg|}} 
 + 
 +====== Appendix C: What about base game medical items? ====== 
 +{{:tactics:med_base.jpg|}} 
 + 
 +Medical items from the base game should be converted in to an assortment of ACE Medical items upon pickup. First Aid Kits will give a tourniquet and some bandages and Medikits will give some bandages and medications. Aside from that, they have no use in ACE Medical.
  
 ====== Further Reading ====== ====== Further Reading ======
Line 154: Line 166:
    * [[https://en.wikipedia.org/wiki/Saline_(medicine)|Saline]] - Wikipedia page on saline's use in medicine.    * [[https://en.wikipedia.org/wiki/Saline_(medicine)|Saline]] - Wikipedia page on saline's use in medicine.
    * [[https://en.wikipedia.org/wiki/Bandage#Types|Bandage Types]] - Wikipedia page on bandages, with links to specific types.    * [[https://en.wikipedia.org/wiki/Bandage#Types|Bandage Types]] - Wikipedia page on bandages, with links to specific types.
 +   * [[https://en.wikipedia.org/wiki/Tourniquet|Tourniquet]] - Wikipedia page on tourniquets.
    * [[https://quikclot.com/QuikClot/Solutions-for-Every-Situation/Military|QuikClot Combat Gauze]] - Corporate page for the QuikClot Combat Gauze represented in ACE.    * [[https://quikclot.com/QuikClot/Solutions-for-Every-Situation/Military|QuikClot Combat Gauze]] - Corporate page for the QuikClot Combat Gauze represented in ACE.
  • medical/equipment.1590374949.txt.gz
  • Last modified: 2025/08/04 06:49
  • (external edit)