Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| medical:equipment [2020/05/25 05:00] – hinds | medical:equipment [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Introduction ====== | + | ====== |
| - | {{: | + | {{: |
| This page contains information about all of the ACE Advanced Medical equipment. | This page contains information about all of the ACE Advanced Medical equipment. | ||
| Line 11: | Line 11: | ||
| ====== Terminology ====== | ====== Terminology ====== | ||
| - | * **Medical Menu**: The ACE Medical | + | * **Medical Menu**: The [[: |
| - | * **Efficiency**: | + | * **Efficiency**: |
| * **Reopen Score**: A number which provides some context on how long a given bandage will last before it reopens. This takes in to account the minimum and maximum reopen time as well as the reopen chance, rather than just one or the other as often seen in guides/ | * **Reopen Score**: A number which provides some context on how long a given bandage will last before it reopens. This takes in to account the minimum and maximum reopen time as well as the reopen chance, rather than just one or the other as often seen in guides/ | ||
| * **Heart rate**: Generally, how often the human heart beats. Too high or too low is bad. Nominal in-game is 80 beats per minute. | * **Heart rate**: Generally, how often the human heart beats. Too high or too low is bad. Nominal in-game is 80 beats per minute. | ||
| Line 96: | Line 96: | ||
| //1-liter bags of saline, blood, and plasma, respectively.// | //1-liter bags of saline, blood, and plasma, respectively.// | ||
| - | All Fluids are applied through the Advanced Treatment tab of the Medical Menu. | + | All Fluids are applied through the Advanced Treatment tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use any of the IV's. |
| Currently, all fluids in-game serve the same purpose: to increase the patient' | Currently, all fluids in-game serve the same purpose: to increase the patient' | ||
| - | All IV's come in three sizes: 250 milliliters, | + | All IV's come in three sizes: 250 milliliters, |
| Blood and plasma would likely not see combat medical use in reality since they spoil when not stored under specific conditions. Instead, saline would be the most likely option. However, spoilage is not currently modeled in ACE. | Blood and plasma would likely not see combat medical use in reality since they spoil when not stored under specific conditions. Instead, saline would be the most likely option. However, spoilage is not currently modeled in ACE. | ||
| Line 142: | Line 142: | ||
| {{: | {{: | ||
| - | The surgical kit is used in the Advanced Treatments tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use the surgical kit. | + | The surgical kit is used in the Advanced Treatments tab of the Medical Menu. Your unit (i.e. the slot you are playing) must be flagged as an ACE Medic or Doctor in the unit's editor attributes to use the surgical kit. Once the process is started, all " |
| Ordinarily the surgical kit is only carried by medics. | Ordinarily the surgical kit is only carried by medics. | ||
| The surgical kit is used to stitch bandaged wounds, preventing them from reopening. This saves a significant amount of time and medical resources, so stitching as soon as the patient is stable should always be a priority. Wounds that are stitched will be stitched permanently, | The surgical kit is used to stitch bandaged wounds, preventing them from reopening. This saves a significant amount of time and medical resources, so stitching as soon as the patient is stable should always be a priority. Wounds that are stitched will be stitched permanently, | ||
| + | |||
| + | The length of time required to stitch wounds depends on the number and type of wounds that have been bandaged. So, in general, more wounds means it will take longer to stitch than less wounds. However, this process can be interrupted partway through (if you need to move, for example) and resumed later. Wounds that were stitched prior to cancelling the action will be stitched, and those that hadn't been stitched yet will not. | ||
| ====== Appendix A: Bandage/ | ====== Appendix A: Bandage/ | ||
| Line 153: | Line 155: | ||
| ====== Appendix B: Two-Axis Bandage Comparison ====== | ====== Appendix B: Two-Axis Bandage Comparison ====== | ||
| - | {{:tactics:bandage_continuum.jpg|}} | + | {{:medical:bandage_continuum2.jpg|}} |
| ====== Appendix C: What about base game medical items? ====== | ====== Appendix C: What about base game medical items? ====== | ||