Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| tmf:assigngear [2020/07/04 19:24] – [Switching faction configs] snippers | tmf:assigngear [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
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| Line 49: | Line 49: | ||
| </ | </ | ||
| - | For example: | + | For example: |
| <code cpp> | <code cpp> | ||
| Line 55: | Line 55: | ||
| </ | </ | ||
| - | Here we have an array property called linkedItems that consists of 3 elements " | + | Here we have an array property called linkedItems that consists of 3 elements " |
| **Class Inheritance** | **Class Inheritance** | ||
| Line 67: | Line 67: | ||
| </ | </ | ||
| - | Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades: | + | Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades: |
| <code cpp> | <code cpp> | ||
| Line 142: | Line 142: | ||
| </ | </ | ||
| - | It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config. | + | It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config. |