Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. This will let you have pop-up targets that start down and popup when you enter a trigger and then will stay down until you leave and re-enter the trigger. It requires no scripts. ====== Set Up ====== You need: * A game logic with "nopop = true;" in it's init * A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)" * A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init * Synchronise the popup target to the trigger * You can add more popup targets and sync them to the trigger and they'll all popup when a player enters the trigger. {{ :popupscriptdiagram.png?nolink |}} mission-making/scriptsnippet_triggeredpopuptrigger.txt Last modified: 2025/08/03 14:23by 127.0.0.1