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bear-wiki-testing [2016/01/12 10:03] bear |
bear-wiki-testing [2016/03/03 06:23] bear |
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+ | If you have questions about anything on this page, or if something is not working, contact me. | ||
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+ | ==== Supply Crates ==== | ||
+ | Supply crates are in the framework by default; they are placed next to every squad leader. The crate object type (and thus appearance) does not matter, and can be picked freely. The existing crates can also be sling-loaded by helicopter pilots. | ||
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+ | The crate contents are controlled by the assign gear scripts. Each crate will have a line of code in it's init box, more or less identical to this: <code c++>["crate_med",this,"blu_f"] call f_fnc_assignGear</code> | ||
+ | The first parameter (//"crate_med"//) passes the desired gear configuration to the script, the second (//this//) references the crate object for the script and the third ("blu_f") tells the gear script which factions gear should be added to the box. In this case, the crate receives a //"crate_med"// loadout from the //"blu_f"// (NATO) faction. | ||
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+ | The actual contents to be added is adjusted in the gear script file of the respective faction, e.g. //f_assignGear_nato.sqf// (CTRL+F crate_med). | ||
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+ | **Image 1: Example crate from the framework template** | ||
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+ | {{::supplycrate-1.png?nolink|}} | ||
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+ | **Image 2: The crate's init code** | ||
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+ | {{::supplycrate-2.png?nolink|}} | ||
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+ | **Image 3: Changing crate object type** | ||
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+ | {{::supplycrate-3.png?nolink|}} | ||
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+ | ---- | ||
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==== Removing Vehicle Magazines ==== | ==== Removing Vehicle Magazines ==== | ||