Differences
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scriptsnippet_triggeredpopuptrigger [2016/01/26 20:46] feanix created |
scriptsnippet_triggeredpopuptrigger [2016/01/26 20:54] feanix |
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* A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)" | * A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)" | ||
* A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init | * A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init | ||
+ | * Synchronise the popup target to the trigger | ||
+ | * You can add more popup targets and sync them to the trigger and they'll all popup when a player enters the trigger. | ||
{{ :popupscriptdiagram.png?nolink |}} | {{ :popupscriptdiagram.png?nolink |}} |