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This will let you have pop-up targets that start down and popup when you enter a trigger and then will stay down until you leave and re-enter the trigger. It requires no scripts.

Set Up

You need:

  • A game logic with “nopop = true;” in it's init
  • A trigger with “{_x setDamage 0; _x animate[“terc”, 0];} forEach (synchronizedObjects thisTrigger)”
  • A popup target (find one under “Objects Training”) with “this setDamage 1; this animate[“terc”, 1]” in it's init

  • scriptsnippet_triggeredpopuptrigger.1453841201.txt.gz
  • Last modified: 2016/01/26 20:46
  • by feanix