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tmf:assigngear [2016/07/25 23:07]
morbo [Configuring the gear a unit gets]
tmf:assigngear [2016/07/25 23:13]
morbo [Switching faction configs]
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 ==== Switching faction configs ==== ==== Switching faction configs ====
-To add more or tweak the factions available in a mission ​you need to open the file description.ext in the mission folder. There will be a section called 'class CfgLoadouts'​+To add to or tweak the factions available in a missionopen the file description.ext in the mission folder. There is a section called 'class CfgLoadouts'​
  
 {{:​tmf:​assigngear_loadouts.jpg}} {{:​tmf:​assigngear_loadouts.jpg}}
  
-Here you can create extra factions. You can also override the default ones. By default ​BLU_F, OPF_F, IND_F are used for the units in the template so if you change the class name of a faction BLU_F it will then be used by all NATO units in the default template. This is because faction configs are looked for first in the mission ​and then in the modpack and the NATO, FIA, CSAT and FIA faction configs ​are in the modpack ​rather than the mission.+Here you can create extra factions, or override the default ones. For the units in the template, ​BLU_F, OPF_F, IND_F are used by default; ​if you change the class name of a faction ​to BLU_F it will be used by all BLUFOR ​units in the default template. This is because faction configs are first taken from the mission ​file, while the default '​vanilla'​ loadouts (NATO/CSAT/AAF/FIAare contained ​in the modpack.
  
 ==== Creating/​Modifying your own faction config ==== ==== Creating/​Modifying your own faction config ====
  • tmf/assigngear.txt
  • Last modified: 2020/07/04 19:25
  • by snippers