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tmf:assigngear [2016/07/25 23:07] morbo [Configuring the gear a unit gets] |
tmf:assigngear [2016/07/25 23:13] morbo [Switching faction configs] |
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==== Switching faction configs ==== | ==== Switching faction configs ==== | ||
- | To add more or tweak the factions available in a mission you need to open the file description.ext in the mission folder. There will be a section called 'class CfgLoadouts' | + | To add to or tweak the factions available in a mission, open the file description.ext in the mission folder. There is a section called 'class CfgLoadouts' |
{{:tmf:assigngear_loadouts.jpg}} | {{:tmf:assigngear_loadouts.jpg}} | ||
- | Here you can create extra factions. You can also override the default ones. By default BLU_F, OPF_F, IND_F are used for the units in the template so if you change the class name of a faction BLU_F it will then be used by all NATO units in the default template. This is because faction configs are looked for first in the mission and then in the modpack and the NATO, FIA, CSAT and FIA faction configs are in the modpack rather than the mission. | + | Here you can create extra factions, or override the default ones. For the units in the template, BLU_F, OPF_F, IND_F are used by default; if you change the class name of a faction to BLU_F it will be used by all BLUFOR units in the default template. This is because faction configs are first taken from the mission file, while the default 'vanilla' loadouts (NATO/CSAT/AAF/FIA) are contained in the modpack. |
==== Creating/Modifying your own faction config ==== | ==== Creating/Modifying your own faction config ==== |