Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tmf:assigngear [2017/02/15 12:06]
bear
tmf:assigngear [2020/07/04 19:25]
snippers [Creating/Modifying your own faction config]
Line 13: Line 13:
 ==== Switching faction configs ==== ==== Switching faction configs ====
  
-**<font inherit/​inherit;;​inherit;;#​FFFFE0>​Tip!</​font> ​We provide a variety of finished presets through our mod pack, all of which can be found retrieved as .hpp files [[https://​github.com/​Sniperhid/​1tac_misc/​tree/​master/​addons/​tm_tmf_loadouts|here]].**+**Tip! We provide a variety of finished presets through our mod pack, all of which can be found retrieved as .hpp files [[https://​github.com/​Sniperhid/​1tac_misc/​tree/​master/​addons/​tm_tmf_loadouts|here]].**
  
 To add to or tweak the factions available in a mission, open the file description.ext in the mission folder. There is a section called 'class CfgLoadouts'​ To add to or tweak the factions available in a mission, open the file description.ext in the mission folder. There is a section called 'class CfgLoadouts'​
Line 49: Line 49:
 </​code>​ </​code>​
  
-   For example:+For example:
  
 <code cpp> <code cpp>
Line 55: Line 55:
 </​code>​ </​code>​
  
-   Here we have an array property called linkedItems that consists of 3 elements "​ItemMap",​ "​ItemCompass"​ and "​ItemWatch"​.+Here we have an array property called linkedItems that consists of 3 elements "​ItemMap",​ "​ItemCompass"​ and "​ItemWatch"​.
  
 **Class Inheritance** **Class Inheritance**
Line 67: Line 67:
 </​code>​ </​code>​
  
-   Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:+Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:
  
 <code cpp> <code cpp>
Line 142: Line 142:
 </​code>​ </​code>​
  
-   It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.+It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.
  
  
  • tmf/assigngear.txt
  • Last modified: 2020/07/04 19:25
  • by snippers