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tmf:garrison [2016/07/26 09:18] head [Trigger support] |
tmf:garrison [2017/06/14 16:47] snippers [Garrison] |
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[[#headless client support|{{:tmf:hcicon.png}}]] [[#trigger support|{{:tmf:triggericon.png}}]] | [[#headless client support|{{:tmf:hcicon.png}}]] [[#trigger support|{{:tmf:triggericon.png}}]] | ||
- | Garrison works with the [[tmf:area|area]] modules to spawn units inside buildings inside the [[tmf:area|area]]. | + | The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[tmf:area|area]] modules to provide extra areas to be searched for building positions. |
- | Each unit [[tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. | + | Each unit [[tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, [[tmf:sync|sync]] several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units. |
- | If you want to increase the chance of a certain unit to spawn, [[tmf:sync|sync]] several versions of it. | ||
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- | The Garrison module works with triggers or without. | ||
===== Usage ===== | ===== Usage ===== | ||
{{:tmf:tmf_garrison_usage.png|}} | {{:tmf:tmf_garrison_usage.png|}} |