Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
tmf:mission-standards [2016/03/19 15:26]
snippers [Testing checklist]
tmf:mission-standards [2016/06/19 19:41]
abexuro [Testing checklist] grammar fix
Line 75: Line 75:
     * Ideally test as many positions as possible (in single player editor whilst previewing the U key can be used to switch between playableUnits).     * Ideally test as many positions as possible (in single player editor whilst previewing the U key can be used to switch between playableUnits).
   * **Vehicle gear assignment**:​ Check the gear inside of vehicles/​that vehicles in the area of play are locked if they shouldn’t be accessed by players.   * **Vehicle gear assignment**:​ Check the gear inside of vehicles/​that vehicles in the area of play are locked if they shouldn’t be accessed by players.
-  * **AI** - Are the AI there and shooting back? A simple play test will to check that there are actually AI at the objectives ​to ensure the something hasn’t ​gone wrong.+  * **AI** - Are the AI there and shooting back? A simple play test is enough ​to check that there are actually AI at the objectives ​and that nothing has gone wrong.
   * **Briefing** - Check the briefing for missing information/​miscommunications   * **Briefing** - Check the briefing for missing information/​miscommunications
   * **Greenfor alignment** - Double check who greenfor are friendly to, as this could be problematic.   * **Greenfor alignment** - Double check who greenfor are friendly to, as this could be problematic.
   * **Triggers/​Objectives** - Check all the triggers and objectives to make sure they are properly triggered.   * **Triggers/​Objectives** - Check all the triggers and objectives to make sure they are properly triggered.
   * **End conditions** - End conditions are nice to have working properly, but optional as a session host can easily end the mission, but if you do not have your own end conditions setup. Ensure that you notify the session host on what conditions the mission should end (perhaps include in briefing if appropriate).   * **End conditions** - End conditions are nice to have working properly, but optional as a session host can easily end the mission, but if you do not have your own end conditions setup. Ensure that you notify the session host on what conditions the mission should end (perhaps include in briefing if appropriate).
  • tmf/mission-standards.txt
  • Last modified: 2016/07/02 15:58
  • by cptnnick