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tmf:mission-standards [2016/03/19 15:26]
snippers [Testing checklist]
tmf:mission-standards [2016/07/02 15:58]
cptnnick [Testing checklist]
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 ==== Testing checklist ==== ==== Testing checklist ====
  
-  * **Script Errors** - Turn on the “-showScriptErrors” parameter and ensure there are no script errors. Snippers, Nick and others can help fix them. When in doubt the mission making channel on IRC is a good bet.+  * **Script Errors** - Turn on the “-showScriptErrors” parameter and ensure there are no script errors. Snippers, Nick and others can help fix them. When in doubt the mission making channel on Discord ​is a good bet.
   * **Mission standards** - Ensure the mission makers standards are in place.   * **Mission standards** - Ensure the mission makers standards are in place.
 +  * **Fireteam colour team assignments** - Ensure both fireteams in a squad are divvied up into 4 unique colour teams, two for each fireteam. ​
   * **Gear assignment** - Test the assign gear scripts:   * **Gear assignment** - Test the assign gear scripts:
     * Binoculars or Rangefinders?​ Rangefinders are given to most element leads but rangefinders have night vision built into them which is not ideal if you dont want the team to be able to see in the dark.     * Binoculars or Rangefinders?​ Rangefinders are given to most element leads but rangefinders have night vision built into them which is not ideal if you dont want the team to be able to see in the dark.
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     * Ideally test as many positions as possible (in single player editor whilst previewing the U key can be used to switch between playableUnits).     * Ideally test as many positions as possible (in single player editor whilst previewing the U key can be used to switch between playableUnits).
   * **Vehicle gear assignment**:​ Check the gear inside of vehicles/​that vehicles in the area of play are locked if they shouldn’t be accessed by players.   * **Vehicle gear assignment**:​ Check the gear inside of vehicles/​that vehicles in the area of play are locked if they shouldn’t be accessed by players.
-  * **AI** - Are the AI there and shooting back? A simple play test will to check that there are actually AI at the objectives ​to ensure the something hasn’t ​gone wrong.+  * **AI** - Are the AI there and shooting back? A simple play test is enough ​to check that there are actually AI at the objectives ​and that nothing has gone wrong.
   * **Briefing** - Check the briefing for missing information/​miscommunications   * **Briefing** - Check the briefing for missing information/​miscommunications
   * **Greenfor alignment** - Double check who greenfor are friendly to, as this could be problematic.   * **Greenfor alignment** - Double check who greenfor are friendly to, as this could be problematic.
   * **Triggers/​Objectives** - Check all the triggers and objectives to make sure they are properly triggered.   * **Triggers/​Objectives** - Check all the triggers and objectives to make sure they are properly triggered.
   * **End conditions** - End conditions are nice to have working properly, but optional as a session host can easily end the mission, but if you do not have your own end conditions setup. Ensure that you notify the session host on what conditions the mission should end (perhaps include in briefing if appropriate).   * **End conditions** - End conditions are nice to have working properly, but optional as a session host can easily end the mission, but if you do not have your own end conditions setup. Ensure that you notify the session host on what conditions the mission should end (perhaps include in briefing if appropriate).
  • tmf/mission-standards.txt
  • Last modified: 2016/07/02 15:58
  • by cptnnick