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tmf:start [2016/08/18 16:51]
snippers
tmf:start [2018/07/21 19:00]
bear
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 {{  :​tmf:​logo_tmf_ca.png ​ }} {{  :​tmf:​logo_tmf_ca.png ​ }}
  
-Teamwork Mission Framework (TMF) can be found on github - https://​github.com/​tmf3/​tmf+Teamwork Mission Framework (TMF) can be found on [[https://​github.com/​tmf3/​tmf|GitHub]] and on [[https://​discord.gg/​0uICmkBFR3w3dKbJ|Discord {{https://​img.shields.io/​discord/​162548584342880256.svg?​nolink&​}}]]
  
 **Getting Started:** **Getting Started:**
  
-  ​* [[:​tmf:​setting-up-first-mission|Setting up your first mission]]+   * [[:​tmf:​setting-up-first-mission|Setting up your first mission]]
   * [[:​tmf:​notepad|Setting up notepad++]]   * [[:​tmf:​notepad|Setting up notepad++]]
  
 **Core component documentation:​ ** **Core component documentation:​ **
  
-  * [[:​tmf:​assigngear|Gear assignment]] - Handles the TMF system for giving players equipment. +  * [[:​tmf:​assigngear|Gear assignment]] 
-  * [[:​tmf:​orbat|ORBAT]] - Handles group markers and the orbat briefing page + - Handles the TMF system for giving players equipment. 
-  * [[:​tmf:​acre2|ACRE2 component]] - Handles language and radio assignment. +  * [[:​tmf:​orbat|ORBAT]] 
-  * [[:​tmf:​briefings|Briefing component]] - Handles player briefing scripts. + - Handles group markers and the orbat briefing page 
-  * [[:​tmf:​autotest|Autotest component]] - Offers some simple automatic testing+  * [[:​tmf:​acre2|ACRE2 component]] 
 + - Handles language and radio assignment. 
 +  * [[:​tmf:​briefings|Briefing component]] 
 + - Handles player briefing scripts. 
 +  * [[:​tmf:​autotest|Autotest component]] 
 + - Offers some simple automatic testing
  
 **Modules documentation:​ ** **Modules documentation:​ **
  
-  * [[:​tmf:​teleport|Teleport]] - Teleport system +  * [[:​tmf:​teleport|Teleport]] 
-  * [[:​tmf:​safestart|Safestart]] - Safestart system + - Teleport system 
-  * [[:​tmf:​parachutedeploy|Parachute deploy]] - Deployment system. +  * [[:​tmf:​safestart|Safestart]] 
-  * [[:​tmf:​spectatorobjective|Spectator objective]] - Display objectives in spectator. + - Safestart system 
-  * [[:​tmf:​casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred. +  * [[:​tmf:​parachutedeploy|Parachute deploy]] 
-  * [[:​tmf:​garrison|Garrison]] - Garrison module + - Deployment system. 
-  * [[:​tmf:​wavespawner|Wave spawner]] - Wave spawner module +  * [[:​tmf:​spectatorobjective|Spectator objective]] 
-  * [[:​tmf:​ai_hunt|AI Hunt Module]] - Make AI search and hunt down units.+ - Display objectives in spectator. 
 +  * [[:​tmf:​casualtycap|Casualty cap]] 
 + - End mission when a certain number of causalities has occurred. 
 +  * [[:​tmf:​garrison|Garrison]] 
 + - Garrison module 
 +  * [[:​tmf:​wavespawner|Wave spawner]] 
 + - Wave spawner module 
 +  * [[:​tmf:​ai_hunt|AI Hunt Module]] 
 + - Make AI search and hunt down units. 
 +  * [[:​tmf:​artillerymodule|Artillery]] 
 + - Artillery module
  
 **Pre-configured component documentation ** **Pre-configured component documentation **
  
-  * [[:​tmf:​patrolgenerator|Patrol generator]] - Patrol generator+  * [[:​tmf:​patrolgenerator|Patrol generator]] 
 + - Patrol generator
   * [[:​tmf:​spectator|Spectator system]]   * [[:​tmf:​spectator|Spectator system]]
-  * [[:​tmf:​adminrespawn|Respawn system]] - Allows admins to respawn players in spectator.+  * [[:​tmf:​adminrespawn|Respawn system]] 
 + - Allows admins to respawn players in spectator.
   * [[:​tmf:​mission-standards|Mission standards]]   * [[:​tmf:​mission-standards|Mission standards]]
  
  
  • tmf/start.txt
  • Last modified: 2021/07/01 20:10
  • by toiton