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{{ :tmf:logo_tmf_ca.png }} | {{ :tmf:logo_tmf_ca.png }} | ||
- | Teamwork Mission Framework (TMF) can be found on github - [[https://github.com/tmf3/tmf|https://github.com/tmf3/tmf]] | + | Teamwork Mission Framework (TMF) can be found on [[https://github.com/tmf3/tmf|GitHub]] and on [[https://discord.gg/0uICmkBFR3w3dKbJ|Discord]] {{https://img.shields.io/discord/162548584342880256.png?nolink&94x20}} |
**Getting Started:** | **Getting Started:** | ||
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**Core component documentation: ** | **Core component documentation: ** | ||
- | * [[:tmf:assigngear|Gear assignment]] - Handles the TMF system for giving players equipment. | + | * [[:tmf:assigngear|Gear assignment]] |
- | * [[:tmf:orbat|ORBAT]] - Handles group markers and the orbat briefing page | + | |
- | * [[:tmf:acre2|ACRE2 component]] - Handles language and radio assignment. | + | - Handles the TMF system for giving players equipment. |
- | * [[:tmf:briefings|Briefing component]] - Handles player briefing scripts. | + | |
- | * [[:tmf:autotest|Autotest component]] - Offers some simple automatic testing | + | * [[:tmf:orbat|ORBAT]] |
+ | |||
+ | - Handles group markers and the orbat briefing page | ||
+ | |||
+ | * [[:tmf:acre2|ACRE2 component]] | ||
+ | |||
+ | - Handles language and radio assignment. | ||
+ | |||
+ | * [[:tmf:briefings|Briefing component]] | ||
+ | |||
+ | - Handles player briefing scripts. | ||
+ | |||
+ | * [[:tmf:autotest|Autotest component]] | ||
+ | |||
+ | - Offers some simple automatic testing | ||
**Modules documentation: ** | **Modules documentation: ** | ||
- | * [[:tmf:teleport|Teleport]] - Teleport system | + | * [[:tmf:teleport|Teleport]] |
- | * [[:tmf:safestart|Safestart]] - Safestart system | + | |
- | * [[:tmf:parachutedeploy|Parachute deploy]] - Deployment system. | + | - Teleport system |
- | * [[:tmf:spectatorobjective|Spectator objective]] - Display objectives in spectator. | + | |
- | * [[:tmf:casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred. | + | * [[:tmf:safestart|Safestart]] |
- | * [[:tmf:garrison|Garrison]] - Garrison module | + | |
- | * [[:tmf:wavespawner|Wave spawner]] - Wave spawner module | + | - Safestart system |
- | * [[:tmf:ai_hunt|AI Hunt Module]] - Make AI search and hunt down units. | + | |
- | * [[:tmf:artillerymodule|Artillery]] - Artillery module | + | * [[:tmf:parachutedeploy|Parachute deploy]] |
+ | |||
+ | - Deployment system. | ||
+ | |||
+ | * [[:tmf:spectatorobjective|Spectator objective]] | ||
+ | |||
+ | - Display objectives in spectator. | ||
+ | |||
+ | * [[:tmf:casualtycap|Casualty cap]] | ||
+ | |||
+ | - End mission when a certain number of causalities has occurred. | ||
+ | |||
+ | * [[:tmf:garrison|Garrison]] | ||
+ | |||
+ | - Garrison module | ||
+ | |||
+ | * [[:tmf:wavespawner|Wave spawner]] | ||
+ | |||
+ | - Wave spawner module | ||
+ | |||
+ | * [[:tmf:ai_hunt|AI Hunt Module]] | ||
+ | |||
+ | - Make AI search and hunt down units. | ||
+ | |||
+ | * [[:tmf:artillerymodule|Artillery]] | ||
+ | |||
+ | - Artillery module | ||
**Pre-configured component documentation ** | **Pre-configured component documentation ** | ||
- | * [[:tmf:patrolgenerator|Patrol generator]] - Patrol generator | + | * [[:tmf:patrolgenerator|Patrol generator]] |
+ | |||
+ | - Patrol generator | ||
* [[:tmf:spectator|Spectator system]] | * [[:tmf:spectator|Spectator system]] | ||
- | * [[:tmf:adminrespawn|Respawn system]] - Allows admins to respawn players in spectator. | + | * [[:tmf:adminrespawn|Respawn system]] |
+ | |||
+ | - Allows admins to respawn players in spectator. | ||
* [[:tmf:mission-standards|Mission standards]] | * [[:tmf:mission-standards|Mission standards]] | ||