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**Getting Started:** | **Getting Started:** | ||
- | * [[:tmf:setting-up-first-mission|Setting up your first mission]] | + | * **[[:tmf:dosanddonts|1TAC GUIDELINES]]** |
+ | * [[:tmf:setting-up-first-mission|Setting up your first mission]] | ||
* [[:tmf:notepad|Setting up notepad++]] | * [[:tmf:notepad|Setting up notepad++]] | ||
**Core component documentation: ** | **Core component documentation: ** | ||
- | * [[:tmf:assigngear|Gear assignment]] | + | * [[:tmf:assigngear|Gear assignment]] - Handles the TMF system for giving players equipment. |
- | + | * [[:tmf:orbat|ORBAT]] - Handles group markers and the orbat briefing page | |
- | - Handles the TMF system for giving players equipment. | + | * [[:tmf:acre2|ACRE2 component]] - Handles language and radio assignment. |
- | + | * [[:tmf:briefings|Briefing component]] - Handles player briefing scripts. | |
- | * [[:tmf:orbat|ORBAT]] | + | * [[:tmf:autotest|Autotest component]] - Offers some simple automatic testing |
- | + | ||
- | - Handles group markers and the orbat briefing page | + | |
- | + | ||
- | * [[:tmf:acre2|ACRE2 component]] | + | |
- | + | ||
- | - Handles language and radio assignment. | + | |
- | + | ||
- | * [[:tmf:briefings|Briefing component]] | + | |
- | + | ||
- | - Handles player briefing scripts. | + | |
- | + | ||
- | * [[:tmf:autotest|Autotest component]] | + | |
- | + | ||
- | - Offers some simple automatic testing | + | |
**Modules documentation: ** | **Modules documentation: ** | ||
- | * [[:tmf:teleport|Teleport]] | + | * [[:tmf:teleport|Teleport]] - Teleport system |
- | + | * [[:tmf:safestart|Safestart]] - Safestart system | |
- | - Teleport system | + | * [[:tmf:parachutedeploy|Parachute deploy]] - Deployment system. |
- | + | * [[:tmf:spectatorobjective|Spectator objective]] - Display objectives in spectator. | |
- | * [[:tmf:safestart|Safestart]] | + | * [[:tmf:casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred. |
- | + | * [[:tmf:garrison|Garrison]] - Garrison module | |
- | - Safestart system | + | * [[:tmf:wavespawner|Wave spawner]] - Wave spawner module |
- | + | * [[:tmf:ai_hunt|AI Hunt Module]] - Make AI search and hunt down units. | |
- | * [[:tmf:parachutedeploy|Parachute deploy]] | + | * [[:tmf:artillerymodule|Artillery]] - Artillery module |
- | + | ||
- | - Deployment system. | + | |
- | + | ||
- | * [[:tmf:spectatorobjective|Spectator objective]] | + | |
- | + | ||
- | - Display objectives in spectator. | + | |
- | + | ||
- | * [[:tmf:casualtycap|Casualty cap]] | + | |
- | + | ||
- | - End mission when a certain number of causalities has occurred. | + | |
- | + | ||
- | * [[:tmf:garrison|Garrison]] | + | |
- | + | ||
- | - Garrison module | + | |
- | + | ||
- | * [[:tmf:wavespawner|Wave spawner]] | + | |
- | + | ||
- | - Wave spawner module | + | |
- | + | ||
- | * [[:tmf:ai_hunt|AI Hunt Module]] | + | |
- | + | ||
- | - Make AI search and hunt down units. | + | |
- | + | ||
- | * [[:tmf:artillerymodule|Artillery]] | + | |
- | + | ||
- | - Artillery module | + | |
**Pre-configured component documentation ** | **Pre-configured component documentation ** | ||
- | * [[:tmf:patrolgenerator|Patrol generator]] | + | * [[:tmf:patrolgenerator|Patrol generator]] - Patrol generator |
- | + | ||
- | - Patrol generator | + | |
* [[:tmf:spectator|Spectator system]] | * [[:tmf:spectator|Spectator system]] | ||
- | * [[:tmf:adminrespawn|Respawn system]] | + | * [[:tmf:adminrespawn|Respawn system]] - Allows admins to respawn players in spectator. |
- | + | ||
- | - Allows admins to respawn players in spectator. | + | |
* [[:tmf:mission-standards|Mission standards]] | * [[:tmf:mission-standards|Mission standards]] | ||