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tmf:start [2018/07/21 19:03]
bear
tmf:start [2019/02/02 15:40] (current)
snippers
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 **Getting Started:** **Getting Started:**
  
-   * [[:​tmf:​setting-up-first-mission|Setting up your first mission]]+  ​* [[:​tmf:​setting-up-first-mission|Setting up your first mission]]
   * [[:​tmf:​notepad|Setting up notepad++]]   * [[:​tmf:​notepad|Setting up notepad++]]
  
 **Core component documentation:​ ** **Core component documentation:​ **
  
-  * [[:​tmf:​assigngear|Gear assignment]] +  * [[:​tmf:​assigngear|Gear assignment]] - Handles the TMF system for giving players equipment. 
- +  * [[:​tmf:​orbat|ORBAT]] - Handles group markers and the orbat briefing page 
-- Handles the TMF system for giving players equipment. +  * [[:​tmf:​acre2|ACRE2 component]] - Handles language and radio assignment. 
- +  * [[:​tmf:​briefings|Briefing component]] - Handles player briefing scripts. 
-  * [[:​tmf:​orbat|ORBAT]] +  * [[:​tmf:​autotest|Autotest component]] - Offers some simple automatic testing
- +
-- Handles group markers and the orbat briefing page +
- +
-  * [[:​tmf:​acre2|ACRE2 component]] +
- +
-- Handles language and radio assignment. +
- +
-  * [[:​tmf:​briefings|Briefing component]] +
- +
-- Handles player briefing scripts. +
- +
-  * [[:​tmf:​autotest|Autotest component]] +
- +
-- Offers some simple automatic testing+
  
 **Modules documentation:​ ** **Modules documentation:​ **
  
-  * [[:​tmf:​teleport|Teleport]] +  * [[:​tmf:​teleport|Teleport]] - Teleport system 
- +  * [[:​tmf:​safestart|Safestart]] - Safestart system 
-- Teleport system +  * [[:​tmf:​parachutedeploy|Parachute deploy]] - Deployment system. 
- +  * [[:​tmf:​spectatorobjective|Spectator objective]] - Display objectives in spectator. 
-  * [[:​tmf:​safestart|Safestart]] +  * [[:​tmf:​casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred. 
- +  * [[:​tmf:​garrison|Garrison]] - Garrison module 
-- Safestart system +  * [[:​tmf:​wavespawner|Wave spawner]] - Wave spawner module 
- +  * [[:​tmf:​ai_hunt|AI Hunt Module]] - Make AI search and hunt down units. 
-  * [[:​tmf:​parachutedeploy|Parachute deploy]] +  * [[:​tmf:​artillerymodule|Artillery]] - Artillery module
- +
-- Deployment system. +
- +
-  * [[:​tmf:​spectatorobjective|Spectator objective]] +
- +
-- Display objectives in spectator. +
- +
-  * [[:​tmf:​casualtycap|Casualty cap]] +
- +
-- End mission when a certain number of causalities has occurred. +
- +
-  * [[:​tmf:​garrison|Garrison]] +
- +
-- Garrison module +
- +
-  * [[:​tmf:​wavespawner|Wave spawner]] +
- +
-- Wave spawner module +
- +
-  * [[:​tmf:​ai_hunt|AI Hunt Module]] +
- +
-- Make AI search and hunt down units. +
- +
-  * [[:​tmf:​artillerymodule|Artillery]] +
- +
-- Artillery module+
  
 **Pre-configured component documentation ** **Pre-configured component documentation **
  
-  * [[:​tmf:​patrolgenerator|Patrol generator]] +  * [[:​tmf:​patrolgenerator|Patrol generator]] - Patrol generator
- +
-- Patrol generator +
   * [[:​tmf:​spectator|Spectator system]]   * [[:​tmf:​spectator|Spectator system]]
-  * [[:​tmf:​adminrespawn|Respawn system]] +  * [[:​tmf:​adminrespawn|Respawn system]] - Allows admins to respawn players in spectator.
- +
-- Allows admins to respawn players in spectator. +
   * [[:​tmf:​mission-standards|Mission standards]]   * [[:​tmf:​mission-standards|Mission standards]]
  
  
  • tmf/start.txt
  • Last modified: 2019/02/02 15:40
  • by snippers