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userguides:sessionhosting [2018/01/15 23:09]
snippers
userguides:sessionhosting [2018/01/15 23:10] (current)
snippers
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 __Respawn__ \\ Respawning players is something we have explored several times. If done incorrectly respawning players can be a major hindrance so do it with caution and consideration. I believe respawning players falls into two categories: __Respawn__ \\ Respawning players is something we have explored several times. If done incorrectly respawning players can be a major hindrance so do it with caution and consideration. I believe respawning players falls into two categories:
  
-==== \\ Spawning late people ====+==== Spawning late people ====
  
  \\ It does happen fairly frequently that a player may join during the briefing or the first few minutes of the game. For their enjoyment it is pretty easy to spawn them in. First you should consider if the current mission can support the extra player (if there are transport seat constraints this may be a problem). Then you need to place the respawns. Attaching people to pre-existing fireteams/​units can be quite convenient, typically spawning late people as an AAR will not disrupt the game. You need to ensure that spawned players are respawned close to their leader, and that they know who they are attaching themselves to. I usually use steam/​teamspeak chat to coordinate this. It might be unwise to spawn a lot of people at the start.  \\ It does happen fairly frequently that a player may join during the briefing or the first few minutes of the game. For their enjoyment it is pretty easy to spawn them in. First you should consider if the current mission can support the extra player (if there are transport seat constraints this may be a problem). Then you need to place the respawns. Attaching people to pre-existing fireteams/​units can be quite convenient, typically spawning late people as an AAR will not disrupt the game. You need to ensure that spawned players are respawned close to their leader, and that they know who they are attaching themselves to. I usually use steam/​teamspeak chat to coordinate this. It might be unwise to spawn a lot of people at the start.
  • userguides/sessionhosting.txt
  • Last modified: 2018/01/15 23:10
  • by snippers