tmf:garrison

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tmf:garrison [2017/07/16 10:39] snipperstmf:garrison [2025/08/03 14:24] (current) – external edit 127.0.0.1
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 The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[:tmf:area|area]] modules to provide extra areas to be searched for building positions. The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[:tmf:area|area]] modules to provide extra areas to be searched for building positions.
  
-Each unit [[:tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, [[:tmf:sync|sync]] several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units.+Each unit [[:tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, [[:tmf:sync|sync]] several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units.
  
 ===== Usage ===== ===== Usage =====
 +Put down the module and adjust the module area to contain buildings you intend the AI to spawn in.
 +{{:tmf:garrison1.jpg?800}}
  
-{{:tmf:tmf_garrison_usage.png}}+Configure the module options to set the number of AI to spawn inside buildings and whether the AI should hold their position. 
 + 
 +{{:tmf:garrison2.jpg?800}} 
 + 
 +Example of the spawned AI: 
 + 
 +{{:tmf:garrison3.jpg?800}} 
 + 
 +You can also sync TMF Area modules to the Garrison module to expand the area of building selection. 
 + 
 +{{:tmf:tmf_garrison_usage.png?800}}
  
 ===== Trigger support ===== ===== Trigger support =====
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 The module will spawn the units on the [[:tmf:headlessclient|HC]] instead. The module will spawn the units on the [[:tmf:headlessclient|HC]] instead.
  
 +===== API - retrieve spawned units ===== 
 +
 +The units spawned by the garrison module can be retrieved with the following code:
 +<code cpp>
 +module getVariable "spawned_units"
 +</code>
 +
 +Example usage: Re-enabling the movement of the AI.
 +
 +//This code can be placed in a trigger on activation to enable the units to move again (assumes the garrison module is called garrison_1).//
 +<code cpp>
 +{_x enableAI "PATH"} forEach (garrison_1 getVariable "spawned_units")
 +</code>
  
  • tmf/garrison.1500201599.txt.gz
  • Last modified: 2025/08/04 06:49
  • (external edit)